
[difficulty]

	[difficulty.health]
		#Health multiplier for peaceful difficulty
		#Range: 0.0 ~ 100.0
		peaceful = 0.7
		#Health multiplier for easy difficulty
		#Range: 0.0 ~ 100.0
		easy = 1.0
		#Health multiplier for normal difficulty
		#Range: 0.0 ~ 100.0
		normal = 1.2
		#Health multiplier for hard difficulty
		#Range: 0.0 ~ 100.0
		hard = 1.5

	[difficulty.damage]
		#Damage multiplier for peaceful difficulty
		#Range: 0.0 ~ 100.0
		peaceful = 0.5
		#Damage multiplier for easy difficulty
		#Range: 0.0 ~ 100.0
		easy = 1.2
		#Damage multiplier for normal difficulty
		#Range: 0.0 ~ 100.0
		normal = 1.4
		#Damage multiplier for hard difficulty
		#Range: 0.0 ~ 100.0
		hard = 1.7

[gui]
	#GUI scale to use when opening the MobScaler configuration screen (1-4, 0 = auto)
	#Range: 0 ~ 4
	scale_on_open = 3

[debug]
	#Enable detailed debug logging for entity attribute modifications (can cause lag)
	logging_enabled = false

