#For untextured items, should the generated texture tint the base layer
tintBasePage = true
#For untextured items, should the generated texture tint the overlay layer
tintOverlayPage = true
#If true, to use a spell on an imbued item, the spell must be learnt
imbuedItemsRequireLearning = false
#If true, to use a spell on an imbued item, the rarity of the spell must be gained
imbuedItemsRequireRarity = false
#If true, the spell on an imbued item will be obfuscated, if the user doesnt know it
ImbuedItemsObfuscate = true
#The spells listed in the defaultLearntSpells, will instead be the only spells that are not learnt by default
invertDefaultSpells = false
#A list of spells that the player will already know
defaultLearntSpells = ["irons_spellbooks:firebolt", "irons_spellbooks:icicle"]
#The spells listed in the excludeRandomLearntSpells, will instead be the only spells that can be learnt from the Unfinished Manuscript
invertUnfinishedManuscript = false
#A list of spells that will not be able to be learnt through the Unfinished Manuscript
excludeRandomLearntSpells = ["irons_spellbooks:abyssal_shroud", "irons_spellbooks:sculk_tentacles", "irons_spellbooks:sonic_boom", "irons_spellbooks:planar_sight", "irons_spellbooks:telekinesis", "irons_spellbooks:eldritch_blast", "irons_spellbooks:pocket_dimension"]
#A list of spells that will not be able to be learnt through Manuscripts
excludeLearnSpells = ["irons_spellbooks:heartstop", "darkermagic:summoned_shattered", "darkermagic:summoned_sculk_centipede", "darkermagic:summoned_sculk_snapper", "darkermagic:summon_warden"]
#The chance for an Unfinished Manuscript to fail
#Range: 0.0 ~ 1.0
failChance = 0.3
#The default starting rarity, only applies to new players
#Allowed Values: NONE, COMMON, UNCOMMON, RARE, EPIC, LEGENDARY
startingRarity = "RARE"

