
["Directional Indicator"]
	# arrow that shows where incoming damage came from
	# Enables the directional damage indicator
	"Enable Directional Indicator" = true
	# 0-1 (inclusive)
	"Directional Indicator Texture" = 0
	# Red (0-255)
	"Directional Indicator Red" = 206
	# Green (0-255)
	"Directional Indicator Green" = 0
	# Blue (0-255)
	"Directional Indicator Blue" = 37
	# Alpha (0-255)
	"Directional Indicator Alpha" = 255
	# Distance from the center of the screen that the directional damage indicator appears.
	"Directional Indicator Distance" = 0
	# Fade out the damage indicator over time
	"Enable Fade Out" = true
	# Time for damage indicator to show (in ticks)
	"Indicate Time" = 25

["Damage Text"]
	# floating text that shows the amount of damage done to an entity
	# Enables damage text
	"Enable Damage Text" = true

["Health Bar"]
	# a text health bar for entities
	# Enables health bar
	"Enable Health Bar" = false
	# Only show health bar for entities the player is directly looking at. If false, shows health bar for all nearby entities
	"Only Show Target Health Bar" = true

["Blood Overlay"]
	# an overlay of red outlining your screen when you take damage
	# Enables blood overlay
	"Enable Blood Overlay" = false

