#Soul Like Boss Battle On
#Enable Soul Like Boss Battle
"Soul Like Boss Battle On" = true
#Soul Like Boss Battle Entity
#Soul Like Boss Battle Entity id.
"Soul Like Boss Battle Entity" = ["minecraft:wither", "minecraft:ender_dragon", "minecraft:warden", "cataclysm:ancient_remnant", "cataclysm:the_leviathan", "cataclysm:the_harbinger", "cataclysm:netherite_monstrosity", "cataclysm:ignis", "cataclysm:ender_guardian", "cataclysm:maledictus", "cataclysm:scylla", "mowziesmobs:ferrous_wroughtnaut", "mowziesmobs:frostmaw", "mowziesmobs:umvuthi", "mowziesmobs:naga", "aquamirae:captain_cornelia", "irons_spellbooks:dead_king", "irons_spellbooks:fire_boss", "alexsmobs:void_worm", "alexsmobs:void_worm_part", "bosses_of_mass_destruction:gauntlet", "bosses_of_mass_destruction:lich", "bosses_of_mass_destruction:obsidilith", "bosses_of_mass_destruction:void_blossom", "fromtheshadows:nehemoth", "nightfall_invade:arterius", "dodosmobs:bone_chimera", "fdbosses:malkuth", "fdbosses:chesed", "fdbosses:geburah", "ba_bt:land_golem", "ba_bt:ocean_golem", "ba_bt:core_golem", "ba_bt:nether_golem", "ba_bt:sky_golem", "ba_bt:end_golem", "tcr_bosses:scylla_humanoid", "tcr_bosses:ancient_remnant_humanoid", "tcr_bosses:harbinger_humanoid", "tcr_bosses:maledictus_humanoid", "tcr_bosses:netherite_humanoid", "tcr_bosses:ender_guardian_humanoid", "tcr_bosses:leviathan_humanoid", "tcr_bosses:ignis_humanoid"]
#Soul Like Boss Battle Distance
#Radius of Soul Like Boss Battle. Minimum is 1, maximum is 128.(Default is 64 blocks)
#Range: 1 ~ 128
"Soul Like Boss Battle Distance" = 64
#Soul Like Boss Battle Check Player Gamemode
#Soul Like Boss Battle Valid Player's Gamemode: [survival, adventure, creative, spectator]
Gamemode = ["survival", "adventure"]
#Iron Golem Entity
#Iron Golem entity id.
"Iron Golem Entity" = ["minecraft:iron_golem"]
#Anti-Iron Golem
#Not allow Iron Golem hurt BOSS.
"Anti-Iron Golem" = true
#Soul Like Boss Battle Remove Boss Effects
#Enable Soul Like Boss Battle Remove Effects
"Remove Effect" = true
#Enable scaling boss health and damage based on number of nearby players.
MultiplierPerPlayerOn = true
#Multiplier per additional player for boss stats (health and damage). When two or more players are near, each extra player increases boss stats by this percentage (e.g., 0.25 = +25% per player).
#Range: 0.0 ~ 10.0
MultiplierPerPlayer = 0.25

