# Configuration file Config { # If set to False, parameters from this config will not be used. [default: true] B:enabled=true } Geode { # List of descendants (deposits/geodes) that will attempt to be generated after this (parent) one. # Format: threshold% -> descendant, chance% [:group] # - minimum percentage of the parent's size that must be reached to begin generating this descendant # - ID of the descendant in the following format: deposit:name or geode:name # - chance of generating the descendant (from 0 to 100%) # - group name (optional parameter). Can contain only letters, digits or underscores [a-zA-Z0-9_]. # All listed descendants will attempt to be generated in random order. # Group descendants to achieve logical "or" behaviour (only one descendant from each group will be generated). # Starting position will be chosen within the chunk where the parent's size has reached the threshold value. # Examples: # 90% -> deposit:diamond, 10% # 80% -> deposit:iron, 40% :metals # 70% -> geode:amethyst, 20% S:descendants < > # Determines how much noise will be applied to the final shape of the geode [range: 0.0 ~ 10.0, default: 0.9] S:noiseMultiplier=0.9 # Rarity (in chunks). The higher the value, the rarer the generation will be. # Example: a value of 1000 means that generation will occur approximately once every 1000 chunks. # [range: 0 ~ 256000, default: 2400] I:rarity=2400 # List of blocks that can be replaced with this ore. S:replaceableBlocks < #minecraft:stone_ore_replaceables #minecraft:deepslate_ore_replaceables #minecraft:replaceable water:* lava:* > ########################################################################################################## # Dimensions #--------------------------------------------------------------------------------------------------------# # List of dimensions which this ore can be generated in. # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) # Each dimension must be on a separate line without any delimiters. # If the whitelist is set, the blacklist will be ignored. ########################################################################################################## Dimensions { S:blackList < > S:whiteList < minecraft:overworld > } ########################################################################################################## # Biomes #--------------------------------------------------------------------------------------------------------# # List of biomes which this ore can be generated in. # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. # Examples: minecraft:forest, #snowy # Each biome must be on a separate line without any delimiters. # If the whitelist is set, the blacklist will be ignored. ########################################################################################################## Biomes { S:blackList < > S:whiteList < > } ########################################################################################################## # Altitude #--------------------------------------------------------------------------------------------------------# # Altitude which this ore can be generated at. ########################################################################################################## Altitude { # [range: -2147483648 ~ 2147483647, default: 30] I:max=30 # [range: -2147483648 ~ 2147483647, default: -58] I:min=-58 } Miscellaneous { # Whether or not the ore blocks can be exposed to air. [default: true] B:exposed=true # Maximum number of attempts to generate this ore, picking different starting points, until all conditions are met. [range: 1 ~ 1024, default: 16] I:maxAttempts=16 # Ratio of height to width. # Values greater than 1 will result in tall shapes, whilst values less than 1 will result in flat shapes. # [range: 0.0 ~ 10.0, default: 1.0] S:proportions=1.0 # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] B:strictBounds=false # If enabled, the starting point will be checked only against replaceable blocks, ignoring custom replacements. [default: false] B:strictStart=false } ########################################################################################################## # Indicator #--------------------------------------------------------------------------------------------------------# # Above-ground indicator for this geode (e.g., a rare flower or a combination of circles of different flowers) ########################################################################################################## Indicator { # Circles of indicators and their radiuses. # Syntax: indicatorId [, circleRadius] # The order of the circles is always shuffled. # The circles with the same radius will be randomly selected. # If the radius is not defined, it will be selected from the minimum available, starting from 1. # Examples: # minecraft:cornflower, 2 # minecraft:orange_tulip, 4 # S:circles < minecraft:allium, 3 minecraft:lily_of_the_valley, 6 > # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] S:continuity=60.0 # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] I:distortion=1 # ID of a block (for a single-block indicator), a placed_feature or ID of a structure to bind this geode to. [default: ] S:id= # Percentage of the deposit full size required to create an above-ground indicator. # If the indicator is a structure - the chance of generating a geode under it. [range: 0.0 ~ 100.0, default: 30.0] S:threshold=30.0 } ########################################################################################################## # Filling #--------------------------------------------------------------------------------------------------------# # Geode internal filling # # - list of blocks and their weights the filling will consist of. # Syntax: # Block: blockId # Block with weight: blockId, weight # Replacement: targetId -> replacementId # Replacement with weight: targetId -> replacementId, weight # # - radius (in blocks) of the filling. # ########################################################################################################## Filling { # S:placements < air water -> water lava -> lava > Radius { # [range: 0 ~ 64, default: 12] I:max=12 # [range: 0 ~ 64, default: 6] I:min=6 } } ########################################################################################################## # Layers #--------------------------------------------------------------------------------------------------------# # Geode wall layers # # - list of blocks and their weights the geode layer will consist of. # Syntax: # Block: blockId # Block with weight: blockId, weight # Replacement: targetId -> replacementId # Replacement with weight: targetId -> replacementId, weight # # - thickness (in blocks) of the layer. # ########################################################################################################## Layers { InnerWall { # S:placements < amethyst_block, 12 budding_amethyst, 1 > thickness { # [range: 0 ~ 32, default: 4] I:max=4 # [range: 0 ~ 32, default: 1] I:min=1 } } MiddleWall { # S:placements < calcite > thickness { # [range: 0 ~ 32, default: 3] I:max=3 # [range: 0 ~ 32, default: 1] I:min=1 } } OuterWall { # S:placements < smooth_basalt > thickness { # [range: 0 ~ 32, default: 2] I:max=2 # [range: 0 ~ 32, default: 1] I:min=1 } } } ########################################################################################################## # Crystals #--------------------------------------------------------------------------------------------------------# # Geode crystals that appear on the inner wall layer of the geode. # # - list of crystals and their chances of appearing (in percent). # Syntax: # groundId -> crystalId, chance # ########################################################################################################## Crystals { # S:placements < budding_amethyst -> amethyst_cluster, 25 budding_amethyst -> large_amethyst_bud, 45 budding_amethyst -> medium_amethyst_bud, 65 budding_amethyst -> small_amethyst_bud, 85 > } ########################################################################################################## # Crack #--------------------------------------------------------------------------------------------------------# # # - list of blocks and their weights the crack will consist of. # Syntax: # Block: blockId # Block with weight: blockId, weight # Replacement: targetId -> replacementId # Replacement with weight: targetId -> replacementId, weight # # - chance (in percent) of generating a crack. # # - radius (in blocks) of the crack. # ########################################################################################################## Crack { # [range: 0.0 ~ 100.0, default: 95.0] S:chance=95.0 # S:placements < air water -> water lava -> lava > Radius { # [range: 0 ~ 64, default: 20] I:max=20 # [range: 0 ~ 64, default: 8] I:min=8 } } }