{
  // Resist Leveling System is a system make mob stronger over time
  // base on player kills in certain region.
  // When enabled, mobs will gain resistances and deal more damage.
  "resistLevelingSystem": true,
  // The maximum weight a region can have.
  "maxWeight": 12.0,
  // The number of regions to track.
  // if the numbers of regions exceed this value, the oldest region will be removed.
  "regionListSize": 10,
  // The radius of initial region.
  "initial_region": 50,
  // The amount the region radius increases per weight unit.
  "regionIncreasePerWeight": 50,
  // The amount of damage resistance gained per weight unit. (e.g., 0.05 = 5% damage resist per weight unit)
  // mobs will become immortal if weight * resistPerWeight >= 1.0
  "resistPerWeight": 0.075,
  // The amount of bonus damage gained per weight unit. (e.g., 0.05 = 5% bonus damage per weight unit)
  "damagePerWeight": 0.15,
  // The number of player kills required to create or increase region weight.
  "killToUpdateWeight": 15,
  // The amount the region weight increases per update.
  // the regions where you are gain more weight when you kill mobs in it.
  "weightIncreasePerUpdate": 1.5,
  // The amount the region weight decreases per update.
  // the regions where you are not in lose weight when you kill mobs somewhere else.
  "weightDecreasePerUpdate": 2.0
}
